F1 Laps Data

Average F1 2025 AI Difficulty per Track

See the AI difficulty F1 2025 players actually run at each track, based on live data from thousands of community races. Difficulty in the F1 games runs from 0 to 110, and most players nudge it up or down depending on the circuit. The table below shows where the community lands, track by track.

Each track's number is how its average AI difficulty compares to the overall average across all tracks, based on players of every skill level and game mode. It's what the community actually runs, not a target you should hit. Higher means players tend to run a higher AI difficulty at that circuit; lower means they dial it back.

Not sure what to run? Try the F1 2025 AI Difficulty Calculator

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The Codemasters F1 2025 Game features 20 different tracks, including: Melbourne Grand Prix Circuit (Australia), Shanghai International Circuit (China), Suzuka International Racing Course (Japan), Bahrain International Circuit (Bahrain), Jeddah Street Circuit (Saudi Arabia), Miami International Autodrome (United States (Miami)), Autodromo Enzo e Dino Ferrari (Italy (Imola)), Circuit de Monaco (Monaco), Circuit de Barcelona-Catalunya (Spain), Circuit Gilles-Villeneuve (Canada), Red Bull Ring (Austria), Silverstone Circuit (Great Britain), Circuit de Spa-Francorchamps (Belgium), Hungaroring (Hungary), Zandvoort Circuit (Netherlands), Autodromo Nazionale Monza (Italy (Monza)), Baku City Circuit (Azerbaijan), Marina Bay Street Circuit (Singapore), Circuit of The Americas (United States (Austin)), Autódromo Hermanos Rodríguez (Mexico), Autódromo José Carlos Pace (Brazil), Las Vegas (Unites States (Las Vegas)), Lusail International Circuit (Qatar), and Yas Marina Circuit (Abu Dhabi).

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