F1 Laps Data

F1 26 vs F1 25 AI Difficulty

Your old difficulty level won't mean the same thing in F1 26. The AI runs at a different pace from game to game, so a level you were comfortable at might feel too easy or too hard now. Pick your old game and level below and you'll get the number to run, matched on lap-time pace.

At the same level, the F1 26 AI runs about 5 steps faster than in F1 25. So a level you handled before will feel harder now — dial it down a touch to match your old pace.

Conversion chart

The full reference table. Find your old level in the left column, then read across for what to run in F1 26. Levels are shown in steps of 5 by default.

Level in older game Played F1 25 Run in F1 26 Played F1 24 Run in F1 26 Played F1 23 Run in F1 26
0 0 0 0
5 0 -5 0 -5 0 -5
10 5 -5 4 -6 3 -7
15 10 -5 9 -6 8 -7
20 15 -5 14 -6 13 -7
25 20 -5 19 -6 18 -7
30 25 -5 24 -6 23 -7
35 30 -5 29 -6 28 -7
40 35 -5 34 -6 33 -7
45 40 -5 39 -6 38 -7
50 45 -5 44 -6 43 -7
55 50 -5 49 -6 48 -7
60 55 -5 54 -6 53 -7
65 60 -5 59 -6 58 -7
70 65 -5 64 -6 63 -7
75 70 -5 69 -6 68 -7
80 75 -5 74 -6 73 -7
85 80 -5 79 -6 78 -7
90 85 -5 84 -6 83 -7
95 90 -5 89 -6 88 -7
100 95 -5 94 -6 93 -7
105 100 -5 99 -6 98 -7
110 105 -5 104 -6 103 -7

Biggest track differences

The shift from F1 25 to F1 26 isn't the same everywhere. These are the circuits where the AI pace moved the most: a positive number means you'll want a higher difficulty than before to keep the same challenge. Only tracks with enough data to be reliable are shown.

Track Difficulty shift
United States (Las Vegas) -15
Monaco -14
United States (Austin) -11
Belgium -11
Austria -10
Netherlands -10
Hungary -9
Canada -8
Bahrain -6
Italy (Monza) +5
Great Britain -5
Saudi Arabia -5
Australia -4
China -3
Brazil +3
United States (Miami) -3
Japan -2
Spain (Catalunya) 0

How we get this data

These numbers are measured from players who race both games. We compare each player's pace against each game's own AI benchmark curves, meaning the AI's actual lap-time pace at every difficulty level and track. A change in car pace between the two games cancels out, and what's left is the difficulty shift. It refreshes as more data comes in.

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